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  <title>erikmoberg.net comments for the article Unity3D: Replace Sprite Programmatically in Animation</title>
  <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation</link>
  <description>Comments for the article Unity3D: Replace Sprite Programmatically in Animation from erikmoberg.net</description>
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   <title>erikmoberg.net comments for the article Unity3D: Replace Sprite Programmatically in Animation</title>
   <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation</link>
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  <lastBuildDate>Mon, 21 Nov 2022 18:49:00 +0000</lastBuildDate>
  <pubDate>Thu, 04 Aug 2016 00:00:00 +0000</pubDate>
   <item>
    <title>Tymofii</title>
    <description>OMG, thanks a lot for this post, you really helped a lot. </description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-38</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-38</guid>
    <pubDate>Mon, 21 Nov 2022 18:49:00 +0000</pubDate>
   </item>
   <item>
    <title>David from Ukraine</title>
    <description>Hello Camillo! 
Try turn on the Linq (Language Integrated Query) feature in the header of your script.
*top of the script file*
using System.Linq; &lt;---
*script*

Hello Erik!
I&#039;m really thankful to you for this great tutorial.
Thank you so much! :)
Have a success in your job and hobbies!

Hello from Ukraine! =)</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-37</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-37</guid>
    <pubDate>Fri, 03 Sep 2021 15:29:00 +0000</pubDate>
   </item>
   <item>
    <title>Camillo</title>
    <description>&#039;Sprite []&#039; does not contain a definition of &#039;ToDictionary&#039; and no accessible extension method &#039;ToDictionary&#039; was found that accepts a first argument of type &#039;Sprite []&#039;. Probably missing a directive using or a reference to the assembly. [Assembly-CSharp]</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-36</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-36</guid>
    <pubDate>Sun, 22 Aug 2021 15:07:00 +0000</pubDate>
   </item>
   <item>
    <title>Erik</title>
    <description>Sure Jeff, whatever floats you boat! Glad you got it working.</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-35</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-35</guid>
    <pubDate>Thu, 19 Aug 2021 09:01:00 +0000</pubDate>
   </item>
   <item>
    <title>Jeff</title>
    <description>So my solution is I&#039;m following the exact code from the youtube link you give.
It works fine too just like your code, except it does not give me any error warning.

Though I prefer your code, maybe for now I&#039;ll stick with the one on the video.

Thank you!</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-34</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-34</guid>
    <pubDate>Thu, 19 Aug 2021 07:49:00 +0000</pubDate>
   </item>
   <item>
    <title>Erik</title>
    <description>Hi Jeff,

no, &quot;this&quot; should not be required, it&#039;s mostly a convention. 

Just make sure that each slice is named the same in every image - so that each slice for player 1 has the same name as for player 2 and so on. 

Usually when I&#039;m having trouble I just set a breakpoint on the offending line and start the debugger, inspecting the variables should definitely help in your case as well.</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-33</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-33</guid>
    <pubDate>Thu, 19 Aug 2021 07:12:00 +0000</pubDate>
   </item>
   <item>
    <title>Jeff</title>
    <description>Hi Erik thanks for your reply.

Well it&#039;s weird, I even test it by renaming each slice only with numbers (1 to 10) to make sure I&#039;m not having a typo.

The error is still there from the moment I hit the play button (still not interacting with anything in my game).
I&#039;m not using &quot;this&quot; in my code, don&#039;t know if it affects anything</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-32</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-32</guid>
    <pubDate>Thu, 19 Aug 2021 06:33:00 +0000</pubDate>
   </item>
   <item>
    <title>Erik</title>
    <description>Hi Jeff,

strange if each slice is named correctly, but I think it still sounds like the problem that Dorian had above, check &lt;a href=&quot;https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-2&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-2&lt;/a&gt;

Hope this helps!</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-31</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-31</guid>
    <pubDate>Wed, 18 Aug 2021 13:27:00 +0000</pubDate>
   </item>
   <item>
    <title>Jeff</title>
    <description>And yes, I&#039;m not &quot;falsely&quot; naming my sprite, because everything works. Just spammed with those line</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-30</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-30</guid>
    <pubDate>Wed, 18 Aug 2021 10:00:00 +0000</pubDate>
   </item>
   <item>
    <title>Jeff</title>
    <description>Anyone can help? I can swap the sprite just fine, but I spammed with this line

KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at &lt;eae584ce26bc40229c1b1aa476bfa589&gt;:0)
SpriteSwap.LateUpdate () (at Assets/Farming RPG/Scripts/Misc/SpriteSwap.cs:41)

Line 41 is:
spriteRenderer.sprite = spriteSheet[spriteRenderer.sprite.name];

Anyone can help me?</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-29</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-29</guid>
    <pubDate>Wed, 18 Aug 2021 09:59:00 +0000</pubDate>
   </item>
   <item>
    <title>Farn</title>
    <description>This saved my life and probably hours and hours of work by not having to deal with animation overrides.</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-28</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-28</guid>
    <pubDate>Wed, 28 Jul 2021 22:05:00 +0000</pubDate>
   </item>
   <item>
    <title>Hank</title>
    <description>Saved me tons of time!
THX so much</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-27</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-27</guid>
    <pubDate>Wed, 23 Jun 2021 13:56:00 +0000</pubDate>
   </item>
   <item>
    <title>Maurilio Alves (@realeirosplay)</title>
    <description>Men, you save my project! kkkkkk
Thank you very much!</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-26</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-26</guid>
    <pubDate>Thu, 18 Mar 2021 03:20:00 +0000</pubDate>
   </item>
   <item>
    <title>Marcel</title>
    <description>You&#039;re awesome thanks</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-25</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-25</guid>
    <pubDate>Sun, 01 Mar 2020 11:59:00 +0000</pubDate>
   </item>
   <item>
    <title>Tuan</title>
    <description>Hi Erik,
I have 1 character with 7 spriteRenders for Head, hand, weapon, horse .... and I want change sprites for 1 or more of them, maybe change all of them.
I learn from your youtube , but when change sprite in Head and Body  Sprite Render, it have problem is run change 1st sprite and not others.
With multi spriteRenderer in one character, so I would like ask how is the best way to solve it?</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-24</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-24</guid>
    <pubDate>Sat, 21 Sep 2019 09:29:00 +0000</pubDate>
   </item>
   <item>
    <title>Erik</title>
    <description>Hi Tutmo,

that&#039;s great to know, let&#039;s hope it helps John - or someone else for that matter.

And happy to hear you found the post useful!</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-23</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-23</guid>
    <pubDate>Tue, 17 Sep 2019 17:39:00 +0000</pubDate>
   </item>
   <item>
    <title>Tutmo</title>
    <description>Hey John,

I ran into the exact same issue - all my Sprite names were unique per Sprite Sheet, but still getting the exception error.

After debugging in circles, I realized the issue (for me anyways) was that my initial Sprite in the Sprite Renderer was set to &#039;None&#039;. I just needed to set the initial Sprite to any one of the Sprites in my Resource Sprite Sheets and the error went away. Hope that helps.

Thanks for the original post Erik! This was way clearer than anything else I&#039;ve found after hours of Googling!!
</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-22</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-22</guid>
    <pubDate>Tue, 17 Sep 2019 17:20:00 +0000</pubDate>
   </item>
   <item>
    <title>John</title>
    <description>Hey thanks for getting back to me so quickly. I can confirm that within the sheet, no sliced sprites are named the same. Each has a unique name (Crowd_Generic_0, Crowd_Generic_1, etc...)

So I am using the sprite swapping because I am emulating a large crowd (50+ NPCS). A crowd NPC is to use the same animation set, but I am swapping their sheets in order to avoid having to create unique animations over and over again for each NPC.

So essentially 50 NPCs are in the scene - all at once - all referencing one &quot;leader&quot; NPC&#039;s animations.

I appreciate the help!
</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-21</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-21</guid>
    <pubDate>Mon, 16 Sep 2019 14:10:00 +0000</pubDate>
   </item>
   <item>
    <title>Erik</title>
    <description>Hi John,

probably, two sprites in the sprite sheet have the same name. Make sure each name only appears once (&quot;walk1&quot;, &quot;walk2&quot;...). If you can&#039;t find the problem, try setting a debugging breakpoint in your code in visual studio. Then click &quot;attach to unity&quot; and start your game. Hopefully, stepping through the code will make the problem obvious. Hope this helps!</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-20</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-20</guid>
    <pubDate>Sun, 15 Sep 2019 07:22:00 +0000</pubDate>
   </item>
   <item>
    <title>John</title>
    <description>Just to update - got it working - thank you! But I&#039;m getting spammed hard in the console:

ArgumentException: An item with the same key has already been added. Key: Crowd_Generic_0
System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at &lt;7d97106330684add86d080ecf65bfe69&gt;:0)

Any idea why? </description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-19</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-19</guid>
    <pubDate>Sun, 15 Sep 2019 03:18:00 +0000</pubDate>
   </item>
   <item>
    <title>John</title>
    <description>Ok so I followed the instructions item by item, and have named each frame of both my sprite sheets individual cells to match each other, I am getting the same error as above:

KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at &lt;7d97106330684add86d080ecf65bfe69&gt;:0)
Crowd_Sprite_Sheet_Swapper.LateUpdate () (at Assets/Crowd_Sprite_Sheet_Swapper.cs:40)

What&#039;s up fam?
</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-18</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-18</guid>
    <pubDate>Sun, 15 Sep 2019 00:46:00 +0000</pubDate>
   </item>
   <item>
    <title>Erik</title>
    <description>Hi Shamahan,

that&#039;s great! And with the above code, the sprite sheet should only reload once if changed on the fly. Let me know if you have found that it doesn&#039;t.</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-17</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-17</guid>
    <pubDate>Tue, 10 Sep 2019 21:18:00 +0000</pubDate>
   </item>
   <item>
    <title>Shamahan</title>
    <description>Holy hell thank you so much for this piece of code, you wouldn&#039;t believe how long I searched for something like this, it is exactly what I needed!

One question - is there some way to make the sprite sheet change only once at the press of a button or does it have to constantly be in the LateUpdate function?</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-16</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-16</guid>
    <pubDate>Mon, 09 Sep 2019 16:20:00 +0000</pubDate>
   </item>
   <item>
    <title>Erik</title>
    <description>Hi Xenon,

please check the answer above, Dorian had the same issue.</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-15</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-15</guid>
    <pubDate>Wed, 14 Aug 2019 22:11:00 +0000</pubDate>
   </item>
   <item>
    <title>Xenon</title>
    <description>I did exactly what you showed and this came up KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[System.String,UnityEngine.Sprite].get_Item (System.String key) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:150)
SkinSwapper.LateUpdate () (at Assets/SkinSwapper.cs:41)
I don&#039;t know what to do pls help :(
</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-14</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-14</guid>
    <pubDate>Wed, 10 Jul 2019 17:50:00 +0000</pubDate>
   </item>
   <item>
    <title>Xenonq</title>
    <description>Does the sheet need to look exactly like yours. Sprite next to sprite?
[][][][][] &lt; your sheet
[]   []
[]   []   &lt; my sheet
can I have it like this?
</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-13</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-13</guid>
    <pubDate>Wed, 10 Jul 2019 17:29:00 +0000</pubDate>
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   <item>
    <title>Martin</title>
    <description>Erik, thanks a lot for this, it is simply awesome! You helped me a lot.</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-12</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-12</guid>
    <pubDate>Sun, 04 Nov 2018 14:14:00 +0000</pubDate>
   </item>
   <item>
    <title>Obsession</title>
    <description>Life saver.</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-11</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-11</guid>
    <pubDate>Tue, 04 Sep 2018 20:48:00 +0000</pubDate>
   </item>
   <item>
    <title>Erik</title>
    <description>Hi Rafael,

you probably have to or more sprites with the same name in the same sprite sheet. Take a look at the first image in this guide. Click each sprite in the sheet and make sure the name is unique across the sprites in the sheet, such as &quot;walk0&quot;, &quot;walk1&quot; etc. Then also make sure to name each sprite in the second sheet with the same name as in the first one. Hope this helps!</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-10</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-10</guid>
    <pubDate>Mon, 28 May 2018 17:53:00 +0000</pubDate>
   </item>
   <item>
    <title>Rafael</title>
    <description>The code works perfectly, but the console keep showing this every frame:

ArgumentException: An element with the same key already exists in the dictionary.
System.Collections.Generic.Dictionary`2[System.String,UnityEngine.Sprite].Add (System.String key, UnityEngine.Sprite value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:404)
System.Linq.Enumerable.ToDictionary[Sprite,String,Sprite] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, IEqualityComparer`1 comparer)
System.Linq.Enumerable.ToDictionary[Sprite,String,Sprite] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector)
SpriteSwapDemo.LoadSpriteSheet () (at Assets/Scripts/SpriteSwapDemo.cs:49)
SpriteSwapDemo.LateUpdate () (at Assets/Scripts/SpriteSwapDemo.cs:35)</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-9</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-9</guid>
    <pubDate>Mon, 28 May 2018 16:58:00 +0000</pubDate>
   </item>
   <item>
    <title>Lucas</title>
    <description>Thank you so much! It works perfect! You saved me so much time.</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-8</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-8</guid>
    <pubDate>Thu, 11 Jan 2018 15:55:00 +0000</pubDate>
   </item>
   <item>
    <title>Erik</title>
    <description>Hi Dajka Ferenc,

maybe there is a simple solution to it. At which step are you having trouble?</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-7</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-7</guid>
    <pubDate>Thu, 07 Sep 2017 21:23:00 +0000</pubDate>
   </item>
   <item>
    <title>Dajka Ferenc</title>
    <description>Hi!
Could you share the source please? I can&#039;t reproduce this in my project, maybe the Animator has different settings.</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-6</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-6</guid>
    <pubDate>Thu, 07 Sep 2017 15:06:00 +0000</pubDate>
   </item>
   <item>
    <title>Raitan Biz Rigon</title>
    <description>Thank you, it worked fine! </description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-5</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-5</guid>
    <pubDate>Sat, 26 Aug 2017 02:28:00 +0000</pubDate>
   </item>
   <item>
    <title>Erik</title>
    <description>Hi Dorian,

glad you got it figured out. Good luck with your game!</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-4</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-4</guid>
    <pubDate>Fri, 04 Aug 2017 17:06:00 +0000</pubDate>
   </item>
   <item>
    <title>Dorian</title>
    <description>^^&#039; I have found myself (I forgot to rename each sliced image with the same name)

Your code just work perfectly :) thank you so much for your help and time :)</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-3</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-3</guid>
    <pubDate>Fri, 04 Aug 2017 03:48:00 +0000</pubDate>
   </item>
   <item>
    <title>Dorian</title>
    <description>Hi, thank you so much for your code. I really search for that... but i have a problem... I recieve this : &quot;KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[System.String,UnityEngine.Sprite].get_Item (System.String key) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:150)
SpriteSwapDemo.LateUpdate () (at Assets/Scripts/SpriteSwapDemo.cs:40)
&quot;

What is the problem ? I don&#039;t understand the reaction of Unity.</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-2</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-2</guid>
    <pubDate>Fri, 04 Aug 2017 02:40:00 +0000</pubDate>
   </item>
   <item>
    <title>Erik</title>
    <description>Hi jam,

glad to be of help! It&#039;s funny - I was too busy and sort of gave up on this game quite some time ago, just to pick up the ball again only a few days ago. Coming to a store near you in... 2035??</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-1</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-1</guid>
    <pubDate>Tue, 23 May 2017 21:28:00 +0000</pubDate>
   </item>
   <item>
    <title>jam</title>
    <description>Awesome! Worked right away, thanks for this!</description>
    <link>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-0</link>
    <guid>https://www.erikmoberg.net/article/unity3d-replace-sprite-programmatically-in-animation#comment-0</guid>
    <pubDate>Tue, 23 May 2017 20:44:00 +0000</pubDate>
   </item>
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